Fine-tuning animation
Tweaking lightning and enhancing shader
work work...
Showing posts with label VIZ685. Show all posts
Showing posts with label VIZ685. Show all posts
Monday, November 26, 2012
Wednesday, November 21, 2012
Tuesday, November 13, 2012
VIZA685 Animation
Continue animation...
walk in...look around...
dashing forward...jump up...
roll into ball...
fall down and bouncing...
roll back into armadillo in mid air...
flying off screen.
walk in...look around...
dashing forward...jump up...
roll into ball...
fall down and bouncing...
roll back into armadillo in mid air...
flying off screen.
Wednesday, October 31, 2012
VIZA685 Motion system & Skinning update
[click to enlarge]
Added more local controls for detailing<
Added node for attaching to motion path
Clean-up rigs and hierarchy
Reference for walk cycle
Study and Tracking gait pattern
Ready to animate! yay~
Wednesday, October 24, 2012
VIZA685 Skinning (continue)
Skinning in progress
[click to enlarge]
May utilize copy skin weight function in Maya through unwrapped UV
Added more features for wing and facial controller
Rig is complete and scale-able :)
Wednesday, October 17, 2012
Tuesday, October 9, 2012
VIZA685 Rig Controls
[click to enlarge]
Rig's features:IKFK switching for both front and hind legs
Reverse foot
Spine twisting attribute
FK & Dynamic Tails
Dynamic Wing membrane
Joint based facial
Tuesday, October 2, 2012
VIZA685 Rig's Control
[click to enlarge]
Test pose 1
[click to enlarge]
Test pose 2
[click to enlarge]
Rig update
[click to enlarge]
Rig in process ...
Wednesday, September 26, 2012
Wednesday, September 19, 2012
VIZA685 Adjustment (models & joints)
Skin test
Models update, added more details and necessary span for deformation.
Transformation into ball
Bat wing folded reference
Tuesday, September 11, 2012
VIZA685 Basic Rig Test video
Basic Rig Test 1st attempt.
Few amendments needed in modeling and joint placement as below:
[click to enlarge]
[click to enlarge]
[click to enlarge]
[click to enlarge]
Monday, September 10, 2012
VIZA685 Basic rig test
[click to enlarge]
The skeleton was procedurally construct in Python.
Will need to paint weight to better judge the deformation, more to come ...
Wednesday, September 5, 2012
Tuesday, September 4, 2012
VIZA685 Modeling
Modeling stage
[click to enlarge]
Wings still need to confirm if the surface is big enough to cover the body when rolling into ball form.
[Early stage]
Thursday, August 30, 2012
VIZA685 Reference Video
Armadillo documentary
Armadillo: Full shot & Close up
Armadillo: A little dinosaur?
Armadillo more detail
Armadillo more detail
Armadillo running & roll into ball
Wednesday, August 29, 2012
VIZA685 Directed Studies
My Directed Studies will be 'Fantasy Creature Rigging Project'.
The project's brief info:
Objective: To build a rigging for quadruped creature, based on armadillo with wings.
Challenges:
1. To build a wing creature with proper deformation.
2. To have a transformation system for the creature to roll into a ball-like form.
(Based on southern three-banded armadillo)
3. To have the wing folding/spreading mechanism integrating well into the ball
transformation.
more to come ...
The project's brief info:
Objective: To build a rigging for quadruped creature, based on armadillo with wings.
Challenges:
1. To build a wing creature with proper deformation.
2. To have a transformation system for the creature to roll into a ball-like form.
(Based on southern three-banded armadillo)
3. To have the wing folding/spreading mechanism integrating well into the ball
transformation.
more to come ...
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