Showing posts with label VIZ685. Show all posts
Showing posts with label VIZ685. Show all posts

Monday, November 26, 2012

VIZA685 Finalizing

Fine-tuning animation
Tweaking lightning and enhancing shader
work work...

Wednesday, November 21, 2012

VIZA685 Lighting & Rendering

Detailing animation
Starting lighting and rendering
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Animation/ first render ...

Tuesday, November 13, 2012

VIZA685 Animation

Continue animation...
walk in...look around...
dashing forward...jump up...
roll into ball...
fall down and bouncing...
roll back into armadillo in mid air...
flying off screen.

Wednesday, October 31, 2012

VIZA685 Motion system & Skinning update


[click to enlarge]

Added more local controls for detailing<
Added node for attaching to motion path
Clean-up rigs and hierarchy

Reference for walk cycle
Study and Tracking gait pattern

Ready to animate! yay~

Wednesday, October 24, 2012

VIZA685 Skinning (continue)

Skinning in progress
[click to enlarge]

May utilize copy skin weight function in Maya through unwrapped UV
Added more features for wing and facial controller
Rig is complete and scale-able :)

Wednesday, October 17, 2012

Tuesday, October 9, 2012

VIZA685 Rig Controls

 [click to enlarge]
Rig's features:
IKFK switching for both front and hind legs
Reverse foot
Spine twisting attribute
FK & Dynamic Tails
Dynamic Wing membrane
Joint based facial

Tuesday, October 2, 2012

VIZA685 Rig's Control

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Test pose 1

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Test pose 2

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Rig update

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Rig in process ...

Wednesday, September 26, 2012

VIZA685 Joint placement

Joint placement update
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Wednesday, September 19, 2012

VIZA685 Adjustment (models & joints)


Skin test
Models update, added more details and necessary span for deformation.
Transformation into ball
Bat wing folded reference

Tuesday, September 11, 2012

VIZA685 Basic Rig Test video


Basic Rig Test 1st attempt.
Few amendments needed in modeling and joint placement as below:

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Monday, September 10, 2012

VIZA685 Basic rig test

This is the first and simple rig test. Main idea is to check the body proportion to fit well with the ball transformation. Also, to check with the mesh topology in order to achieve better deformation.


[click to enlarge]

The skeleton was procedurally construct in Python.
Will need to paint weight to better judge the deformation, more to come ...



Tuesday, September 4, 2012

VIZA685 Modeling


Modeling stage

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Wings still need to confirm if the surface is big enough to cover the body when rolling into ball form.


[Early stage]

Thursday, August 30, 2012

VIZA685 Reference Video

Armadillo documentary

Armadillo: Full shot & Close up

Armadillo: A little dinosaur?

Armadillo more detail

Armadillo more detail

Armadillo running & roll into ball

Wednesday, August 29, 2012

VIZA685 Directed Studies

My Directed Studies will be 'Fantasy Creature Rigging Project'.

The project's brief info:
Objective: To build a rigging for quadruped creature, based on armadillo with wings.

Challenges:
1. To build a wing creature with proper deformation.
2. To have a transformation system for the creature to roll into a ball-like form.
(Based on southern three-banded armadillo)
3. To have the wing folding/spreading mechanism integrating well into the ball
transformation.

more to come ...