Monday, January 28, 2013

01 Modeling 3D Face | Reference

SMURFS:


I like Smurfs because of its human representation in simplified and exaggeration form. With this I can spend more time to explore the form of facial components.

Perspective - Smile

Perspective - Angry

Perspective - Shock

All facial components are constructed using NURBS: sphere, cone and torus.
Parameters that enable facial expression:
Eyeball (size & position) - translate/ rotation/ scale
Pupils (size & position) - translate/ scale
Eyelid (shape) - sphere span value
Eyebrow (shape & position) - translate/ rotation/ scale
Nose (size & orientation) -  rotation/ scale
Cheek (shape) -  translate/ scale
Mouth (shape) -  translate/ rotation/ scale
Lips (thickness) -  translate/ rotation
Chin (position) -  translate/ rotation
Ears (orientation) -  rotation

Front- Smile

Front- Angry


Front- Shock

Side- Smile

Side- Angry

Side- Shock

========== Below are the references I used ==========
LEFT: comic version (2D)    RIGHT: movie version (3D)

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