Monday, February 18, 2013

04 Speech blend shape

Ace Ventura say HAPPY:







Smooth shaded:

Flat shaded:

Study sketch:

Reference from movie:

Tuesday, February 12, 2013

03 Facial Expression

// ===  Facial Animation  === //



 // === Expressions === //



// === Neutral facial expression | updated model === //


// === Sketches studying facial expression. === //


// === References from screen shots === //




Monday, February 4, 2013

02 Modeling Face

===== Expression in Smooth Render =====



===== Expression in Gouraud Polygon Shading =====



===== Expression in Wireframe =====



===== Neutral Expression =====
Poly count: 3526 faces
Head only: 1258 faces

===== Modeling in process =====

===== Ace Ventura references =====

Monday, January 28, 2013

01 Modeling 3D Face | Reference

SMURFS:


I like Smurfs because of its human representation in simplified and exaggeration form. With this I can spend more time to explore the form of facial components.

Perspective - Smile

Perspective - Angry

Perspective - Shock

All facial components are constructed using NURBS: sphere, cone and torus.
Parameters that enable facial expression:
Eyeball (size & position) - translate/ rotation/ scale
Pupils (size & position) - translate/ scale
Eyelid (shape) - sphere span value
Eyebrow (shape & position) - translate/ rotation/ scale
Nose (size & orientation) -  rotation/ scale
Cheek (shape) -  translate/ scale
Mouth (shape) -  translate/ rotation/ scale
Lips (thickness) -  translate/ rotation
Chin (position) -  translate/ rotation
Ears (orientation) -  rotation

Front- Smile

Front- Angry


Front- Shock

Side- Smile

Side- Angry

Side- Shock

========== Below are the references I used ==========
LEFT: comic version (2D)    RIGHT: movie version (3D)